Here, at the moment, is my plan for what I want when my sim opens, product wise:
* 6 hairs, including old and new ones. I'm actually close to this goal, believe it or not -- I just have one more hair left to build, one hair that needs new textures made for it, and then a couple hairs need more textures applied. I'm pleased to say that hair making is becoming easier for me.
* 6 pieces of clothing, all new and made with the help of Blender, plus maybe Echo (which gets a reprieve due to not being too embarrassing). I resisted using Blender for a long time, because I used to be a somewhat decent artist and thought that having to hand draw things would be a good way to help regain that. Also, I was rebelling against the notion that you had to have a 3D program to make nice clothing, as if it were totally impossible for anyone to paint realistic texture and shading onto the avatar UV maps. But hand drawing wasn't a good way to encourage art practice, and I'm not a good enough artist anymore to have anything but a painful time when trying to hand paint everything. So out comes Blender, and I'll be trying my best to avoid the terrible, unrealistic shading that you get with bad baking.
* 6 shapes.
* About 7 or 8 new pieces of jewelry for the game (some of which are really sets), plus a couple new independent pieces. Some of these are partly done already.
* Scripting in all the jewelry that allows you to turn full bright and shiny on and off. I haven't put this in anything yet.
* New textures on all the jewelry. This project is partway done -- and no, I'm not doing it all by hand! I have scripts to help me.
I'd like to get all this done in December, and then spend January building. I'm aiming a little bit low in terms of new content because I really don't need to be stressing myself out. If I have extra time, I can make more things.
* 6 hairs, including old and new ones. I'm actually close to this goal, believe it or not -- I just have one more hair left to build, one hair that needs new textures made for it, and then a couple hairs need more textures applied. I'm pleased to say that hair making is becoming easier for me.
* 6 pieces of clothing, all new and made with the help of Blender, plus maybe Echo (which gets a reprieve due to not being too embarrassing). I resisted using Blender for a long time, because I used to be a somewhat decent artist and thought that having to hand draw things would be a good way to help regain that. Also, I was rebelling against the notion that you had to have a 3D program to make nice clothing, as if it were totally impossible for anyone to paint realistic texture and shading onto the avatar UV maps. But hand drawing wasn't a good way to encourage art practice, and I'm not a good enough artist anymore to have anything but a painful time when trying to hand paint everything. So out comes Blender, and I'll be trying my best to avoid the terrible, unrealistic shading that you get with bad baking.
* 6 shapes.
* About 7 or 8 new pieces of jewelry for the game (some of which are really sets), plus a couple new independent pieces. Some of these are partly done already.
* Scripting in all the jewelry that allows you to turn full bright and shiny on and off. I haven't put this in anything yet.
* New textures on all the jewelry. This project is partway done -- and no, I'm not doing it all by hand! I have scripts to help me.
I'd like to get all this done in December, and then spend January building. I'm aiming a little bit low in terms of new content because I really don't need to be stressing myself out. If I have extra time, I can make more things.
4 Comments:
Oh boy are you busy. Here's wishing you lots of luck and looking forward to reaping the results of all of your hard work.
OMG.. and I tagged you too hehehe.... oh well.. if you get bored for a sec, share some facts with us.. more details on: http://graziahorwitz.blogspot.com/2007/12/dang-got-tagged.html
Shapes!!!
Ladies, gentlemen, or both????
Ladies. I might not make it to six, as I'm having trouble coming up with variety, and I keep poking and prodding at the shapes I do have, all of which will no doubt look stubby and long armed by SL standards.
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